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<h1>pvrengine::Uniform Class Reference</h1>A class for holding information about shader uniforms.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="Uniform_8h-source.html">Uniform.h</a>&gt;</code>
<p>
<a href="classpvrengine_1_1Uniform-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Uniform.html#a0">Uniform</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Uniform.html#a1">Uniform</a> (const SPVRTPFXUniform sUniform)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespacepvrengine.html#a99">EUniformSemantic</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Uniform.html#a2">getSemantic</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Uniform.html#a3">getLocation</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Uniform.html#a4">getIdx</a> () const </td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
A class for holding information about shader uniforms. 
<p>
<dl compact><dt><b>Description:</b></dt><dd>A class for holding information about shader uniforms. </dd></dl>

<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="a0" doxytag="pvrengine::Uniform::Uniform" ></a><p>
<br><br><h3>Uniform</h3><br><div>
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          <td class="md" nowrap valign="top"> pvrengine::Uniform::Uniform </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<dl compact><dt><b>Description:</b></dt><dd>Blank constructor from PFX </dd></dl>
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<a class="anchor" name="a1" doxytag="pvrengine::Uniform::Uniform" ></a><p>
<br><br><h3>Uniform</h3><br><div>
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          <td class="md" nowrap valign="top"> pvrengine::Uniform::Uniform </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const SPVRTPFXUniform&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>sUniform</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>sUniform</em>&nbsp;</td><td>- a PFX uniform struct </td></tr>
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</dl>
<dl compact><dt><b>Description:</b></dt><dd>Constructor from PFX uniform </dd></dl>
    </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a4" doxytag="pvrengine::Uniform::getIdx" ></a><p>
<br><br><h3>getIdx</h3><br><div>
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          <td class="md" nowrap valign="top"> unsigned int pvrengine::Uniform::getIdx </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<dl compact><dt><b>Returns:</b></dt><dd>the index of this uniform </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Accessor for the index of this uniform </dd></dl>
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<a class="anchor" name="a3" doxytag="pvrengine::Uniform::getLocation" ></a><p>
<br><br><h3>getLocation</h3><br><div>
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          <td class="md" nowrap valign="top"> unsigned int pvrengine::Uniform::getLocation </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<dl compact><dt><b>Returns:</b></dt><dd>the shader location for this uniform </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Accessor for the location for this uniform </dd></dl>
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<a class="anchor" name="a2" doxytag="pvrengine::Uniform::getSemantic" ></a><p>
<br><br><h3>getSemantic</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="namespacepvrengine.html#a99">EUniformSemantic</a> pvrengine::Uniform::getSemantic </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<p>
<dl compact><dt><b>Returns:</b></dt><dd>the enum identifier of this uniform </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Accessor for the enum identifier of this uniform </dd></dl>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Uniform_8h-source.html">Uniform.h</a></ul>
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